Adventure Overview
Setting: The quiet logging village of Oakhaven.
The Hook: Silas, the village tinkerer, hasn't been seen in a week. Last night, strange mechanical dogs attacked the local tavern. The mayor is offering 150 GP for anyone who can investigate Silas's workshop and stop the machines.
Act 1: Blood and Brass
The party arrives in Oakhaven just as screams erupt from the village square. They see villagers fleeing from the local tavern, "The Rusty Axe".
Investigation (DC 12 Intelligence/Investigation): A quick glance at the hounds reveals they are crude, as if assembled in a frantic hurry. They have a makers mark: an hourglass crossed with a wrench (Silas's sigil).
Combat: The Scrap Hounds
3x Malfunctioning Watchdogs
After the hounds are defeated, Mayor Thackery approaches the party, offering the 150 GP reward. He points them toward Silas's workshop on the edge of the woods.
Act 2: The Tinkerer's Workshop
The Gear Lock Puzzle
The door is magically and mechanically sealed. The rings must be aligned. Above the rings is an inscription:
- The Answer: Time.
- Action: A player must speak the word "Time" out loud, or turn the rings to form an hourglass shape.
- Skill Check Alternative: A player can attempt to pick the lock (DC 15 Dexterity / Thieves' Tools) or deduce the mechanism (DC 14 Intelligence / Arcana).
- Failure/Trap: If they guess wrong twice or fail the check by 5 or more, the door vents scalding steam in a 10-foot cone. DC 13 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a successful one.
Act 3: The Assembly Line
Inside, the workshop is a chaotic mess of blueprints, scattered tools, and half-finished automatons. At the back of the room, Silas lies dead on the floor, a wrench clutched in his cold hand. Towering over him is his masterpiece gone wrong.
Boss Combat: The Clockwork King
1x Clockwork Overseer, 2x Mending Drones
Conclusion
With the Overseer destroyed, the arcane energy dissipates. The remaining machines in the village shut down. The party can safely loot Silas's body and workshop.
Treasure: A pouch with 50 GP, a Goggles of Night, and a unique magic item: The Clockwork Heart (Wondrous Item, requires attunement. As an Action, you can cast Mending. Once per dawn, you can use a Bonus Action to gain 1d8+2 temporary hit points).